NEWS
nfl4th 1.0.4.9002
- Stop letting roof break things
- Hard code ESPN ID for super bowl
nfl4th 1.0.4 (2023-08-21)
- Create package cache directory with
tools::R_user_dir()
because CRAN doesn't like rappdirs::user_cache_dir()
nfl4th 1.0.3 (2023-08-10)
- Re-export xgboost models to get rid of annoying warning message
- Tweak how close to end of game it will calculate probabilities
- Required data isn't loaded directly with the package. Instead the download is triggered when necessary and cached in a local package cache. The cache can be cleared with the new function
nfl4th_clear_cache()
. The package resets the cache partly when loaded. This can be prevented with options(nfl4th.keep_games = TRUE)
.
- Update win probability model. Instead of only using
nflfastR
, it stacks nflfastR
with another model
- Fixup cache paths.
- Remove tidyverse from Suggests
nfl4th 1.0.2 (2022-08-11)
- Nothing changed. Forced update to documentation to not get kicked off CRAN
nfl4th 1.0.1 (2021-10-16)
- Fix for aborted plays on punts being called going for it
- Re-categorized some plays as unknown (i.e.,
NA
) go
: False Start or defensive encroachment along with being lined up to go for it (run formation or pass formation)
- Added
fast
argument to load_4th_pbp()
which allows for loading pre-computed go_boost
rather than needing to calculate it
nfl4th 1.0.0 (2021-03-17)
nfl4th 0.0.0.9000
- Release as package
- Fixes with touchdowns. Instead of granting 7 points, assumes teams choose best option
between PAT or 2pt and give pre-conversion attempt WP accordingly
- Fix for punt WP at the end of first half being too high
- Add logic for TD/FG decision on the last play of the first half
- Add possibility for muffed punt
- Reduce field goal chances on very long field goals