NEWS
nfl4th 1.0.7 (2026-03-04)
- Further improvements to internal cache handling by CRAN request. (#56)
nfl4th 1.0.6 (2026-02-17)
- The internal cache is now aware of changed model formats and forces a model update for compatibility with xgboost (>= v3). (#53)
Thank you to @isaactpetersen, and @mrcaseb for their questions, feedback, and contributions towards this release.
nfl4th 1.0.5 (2026-02-10)
- Stop letting roof break things
- New location for pre-computed numbers
- Re-work field goal model. Takes into account improvements in accuracy (especially on long kicks) and gives probability > 0 on kicks of over 70 yards
- Update models and internals to be compatible with newer xgboost (>= v3) versions. (#41)
- nfl4th now requires R 4.1 to allow the package to use R's native pipe
|> operator. This follows the Tidyverse R version support rules. (#43)
nfl4th 1.0.4 (2023-08-21)
- Create package cache directory with
tools::R_user_dir() because CRAN doesn't like rappdirs::user_cache_dir()
nfl4th 1.0.3 (2023-08-10)
- Re-export xgboost models to get rid of annoying warning message
- Tweak how close to end of game it will calculate probabilities
- Required data isn't loaded directly with the package. Instead the download is triggered when necessary and cached in a local package cache. The cache can be cleared with the new function
nfl4th_clear_cache(). The package resets the cache partly when loaded. This can be prevented with options(nfl4th.keep_games = TRUE).
- Update win probability model. Instead of only using
nflfastR, it stacks nflfastR with another model
- Fixup cache paths.
- Remove tidyverse from Suggests
nfl4th 1.0.2 (2022-08-11)
- Nothing changed. Forced update to documentation to not get kicked off CRAN
nfl4th 1.0.1 (2021-10-16)
- Fix for aborted plays on punts being called going for it
- Re-categorized some plays as unknown (i.e.,
NA) go: False Start or defensive encroachment along with being lined up to go for it (run formation or pass formation)
- Added
fast argument to load_4th_pbp() which allows for loading pre-computed go_boost rather than needing to calculate it
nfl4th 1.0.0 (2021-03-17)
nfl4th 0.0.0.9000
- Release as package
- Fixes with touchdowns. Instead of granting 7 points, assumes teams choose best option
between PAT or 2pt and give pre-conversion attempt WP accordingly
- Fix for punt WP at the end of first half being too high
- Add logic for TD/FG decision on the last play of the first half
- Add possibility for muffed punt
- Reduce field goal chances on very long field goals