Package 'nflfastR'

Title: Functions to Efficiently Access NFL Play by Play Data
Description: A set of functions to access National Football League play-by-play data from <https://www.nfl.com/>.
Authors: Sebastian Carl [aut], Ben Baldwin [cre, aut], Lee Sharpe [ctb], Maksim Horowitz [ctb], Ron Yurko [ctb], Samuel Ventura [ctb], Tan Ho [ctb], John Edwards [ctb]
Maintainer: Ben Baldwin <[email protected]>
License: MIT + file LICENSE
Version: 5.0.0.9000
Built: 2024-12-03 20:29:32 UTC
Source: https://github.com/nflverse/nflfastR

Help Index


nflfastR: Functions to Efficiently Access NFL Play by Play Data

Description

logo

A set of functions to access National Football League play-by-play data from https://www.nfl.com/.

Parallel Processing and Progress Updates in nflfastR

Preface

Prior to nflfastR v4.0, parallel processing could be activated with an argument pp in the relevant functions and progress updates were always shown. Both of these methods are bad practice and were therefore removed in nflfastR v4.0

The next sections describe how to make nflfastR work in parallel processes and show progress updates if the user wants to.

More Speed Using Parallel Processing

Nearly all nflfastR functions support parallel processing using furrr::future_map() if it is enabled by a call to future::plan() prior to the function call. Please see the documentation of the functions for detailed information.

As an example, the following code block will resolve all function calls in the current session using multiple sessions in the background and load play-by-play data for the 2018 through 2020 seasons or build them freshly for the 2018 and 2019 Super Bowls:

future::plan("multisession")
load_pbp(2018:2020)
build_nflfastR_pbp(c("2018_21_NE_LA", "2019_21_SF_KC"))

We recommend choosing a default parallel processing method and saving it as an environment variable in the R user profile to make sure all futures will be resolved with the chosen method by default. This can be done by following the below given steps.

First, run the following line and the file .Renviron should be opened automatically. If you haven't saved any environment variables yet, this will be an empty file.

usethis::edit_r_environ()

In the opened file .Renviron add the next line, then save the file and restart your R session. Please note that this example sets "multisession" as default. For most users this should be the appropriate plan but please make sure it truly is.

R_FUTURE_PLAN="multisession"

After the session is freshly restarted please check if the above method worked by running the next line. If the output is FALSE you successfully set up a default non-sequential future::plan(). If the output is TRUE all functions will behave like they were called with purrr::map() and NOT in multisession.

inherits(future::plan(), "sequential")

For more information on possible plans please see the future package Readme.

For more information on .Renviron please see this book chapter.

Get Progress Updates while Functions are Running

Most nflfastR functions are able to show progress updates using progressr::progressor() if they are turned on before the function is called. There are at least two basic ways to do this by either activating progress updates globally (for the current session) with

progressr::handlers(global = TRUE)

or by piping the function call into progressr::with_progress():

load_pbp(2018:2020) %>%
  progressr::with_progress()

Just like in the previous section, it is possible to activate global progression handlers by default. This can be done by following the below given steps.

First, run the following line and the file .Rprofile should be opened automatically. If you haven't saved any code yet, this will be an empty file.

usethis::edit_r_profile()

In the opened file .Rprofile add the next line, then save the file and restart your R session. All code in this file will be executed when a new R session starts. The part ⁠if (require("progressr"))⁠ makes sure this will only run if the package progressr is installed to avoid crashing R sessions.

if (requireNamespace("progressr", quietly = TRUE)) progressr::handlers(global = TRUE)

After the session is freshly restarted please check if the above method worked by running the next line. If the output is TRUE you successfully activated global progression handlers for all sessions.

progressr::handlers(global = NA)

For more information how to work with progress handlers please see progressr::progressr.

For more information on .Rprofile please see this book chapter.

Author(s)

Maintainer: Ben Baldwin [email protected]

Authors:

Other contributors:

See Also

Useful links:


Compute QB epa

Description

Compute QB epa

Usage

add_qb_epa(pbp, ...)

Arguments

pbp

is a Data frame of play-by-play data scraped using fast_scraper().

...

Additional arguments passed to a message function (for internal use).

Details

Add the variable 'qb_epa', which gives QB credit for EPA for up to the point where a receiver lost a fumble after a completed catch and makes EPA work more like passing yards on plays with fumbles


Add expected pass columns

Description

Build columns from the expected dropback model. Will return NA on data prior to 2006 since that was before NFL started marking scrambles. Must be run on a dataframe that has already had clean_pbp() run on it. Note that the functions build_nflfastR_pbp() and the database function update_db() already include this function.

Usage

add_xpass(pbp, ...)

Arguments

pbp

is a Data frame of play-by-play data scraped using fast_scraper().

...

Additional arguments passed to a message function (for internal use).

Value

The input Data Frame of the parameter pbp with the following columns added:

xpass

Probability of dropback scaled from 0 to 1.

pass_oe

Dropback percent over expected on a given play scaled from 0 to 100.


Add expected yards after completion (xyac) variables

Description

Add expected yards after completion (xyac) variables

Usage

add_xyac(pbp, ...)

Arguments

pbp

is a Data frame of play-by-play data scraped using fast_scraper().

...

Additional arguments passed to a message function (for internal use).

Details

Build columns that capture what we should expect after the catch.

Value

The input Data Frame of the parameter 'pbp' with the following columns added:

xyac_epa

Expected value of EPA gained after the catch, starting from where the catch was made. Zero yards after the catch would be listed as zero EPA.

xyac_success

Probability play earns positive EPA (relative to where play started) based on where ball was caught.

xyac_fd

Probability play earns a first down based on where the ball was caught.

xyac_mean_yardage

Average expected yards after the catch based on where the ball was caught.

xyac_median_yardage

Median expected yards after the catch based on where the ball was caught.


Build a Complete nflfastR Data Set

Description

build_nflfastR_pbp is a convenient wrapper around 6 nflfastR functions:

Please see either the documentation of each function or the nflfastR Field Descriptions website to learn about the output.

Usage

build_nflfastR_pbp(
  game_ids,
  dir = getOption("nflfastR.raw_directory", default = NULL),
  ...,
  decode = TRUE,
  rules = TRUE
)

Arguments

game_ids

Vector of character ids or a data frame including the variable game_id (see details for further information).

dir

Path to local directory (defaults to option "nflfastR.raw_directory") where nflfastR searches for raw game play-by-play data. See save_raw_pbp() for additional information.

...

Additional arguments passed to the scraping functions (for internal use)

decode

If TRUE, the function decode_player_ids() will be executed.

rules

If FALSE, printing of the header and footer in the console output will be suppressed.

Details

To load valid game_ids please use the package function fast_scraper_schedules().

Value

An nflfastR play-by-play data frame like it can be loaded from https://github.com/nflverse/nflverse-data.

See Also

For information on parallel processing and progress updates please see nflfastR.

Examples

# Build nflfastR pbp for the 2018 and 2019 Super Bowls
try({# to avoid CRAN test problems
build_nflfastR_pbp(c("2018_21_NE_LA", "2019_21_SF_KC"))
})

# It is also possible to directly use the
# output of `fast_scraper_schedules` as input
try({# to avoid CRAN test problems
library(dplyr, warn.conflicts = FALSE)
fast_scraper_schedules(2020) %>%
  slice_tail(n = 3) %>%
  build_nflfastR_pbp()
 })

Compute expected points

Description

for provided plays. Returns the data with probabilities of each scoring event and EP added. The following columns must be present: season, home_team, posteam, roof (coded as 'open', 'closed', or 'retractable'), half_seconds_remaining, yardline_100, ydstogo, posteam_timeouts_remaining, defteam_timeouts_remaining

Usage

calculate_expected_points(pbp_data)

Arguments

pbp_data

Play-by-play dataset to estimate expected points for.

Details

Computes expected points for provided plays. Returns the data with probabilities of each scoring event and EP added. The following columns must be present:

  • season

  • home_team

  • posteam

  • roof (coded as 'outdoors', 'dome', or 'open'/'closed'/NA (retractable))

  • half_seconds_remaining

  • yardline_100

  • down

  • ydstogo

  • posteam_timeouts_remaining

  • defteam_timeouts_remaining

Value

The original pbp_data with the following columns appended to it:

ep

expected points.

no_score_prob

probability of no more scoring this half.

opp_fg_prob

probability next score opponent field goal this half.

opp_safety_prob

probability next score opponent safety this half.

opp_td_prob

probability of next score opponent touchdown this half.

fg_prob

probability next score field goal this half.

safety_prob

probability next score safety this half.

td_prob

probability text score touchdown this half.

Examples

try({# to avoid CRAN test problems
library(dplyr)
data <- tibble::tibble(
"season" = 1999:2019,
"home_team" = "SEA",
"posteam" = "SEA",
"roof" = "outdoors",
"half_seconds_remaining" = 1800,
"yardline_100" = c(rep(80, 17), rep(75, 4)),
"down" = 1,
"ydstogo" = 10,
"posteam_timeouts_remaining" = 3,
"defteam_timeouts_remaining" = 3
)

nflfastR::calculate_expected_points(data) %>%
  dplyr::select(season, yardline_100, td_prob, ep)
})

Compute Series Conversion Information from Play by Play

Description

A "Series" begins on a 1st and 10 and each team attempts to either earn a new 1st down (on offense) or prevent the offense from converting a new 1st down (on defense). Series conversion rate represents how many series have been either converted to a new 1st down or ended in a touchdown. This function computes series conversion rates on offense and defense from nflverse play-by-play data along with other series results. The function automatically removes series that ended in a QB kneel down.

Usage

calculate_series_conversion_rates(pbp, weekly = FALSE)

Arguments

pbp

Play-by-play data as returned by load_pbp(), build_nflfastR_pbp(), or fast_scraper().

weekly

If TRUE, returns week-by-week stats, otherwise, season-by-season stats in argument pbp.

Value

A data frame of series information including the following columns:

season

The NFL season

team

NFL team abbreviation

week

Week if weekly is TRUE

off_n

The number of series the offense played (excludes QB kneel downs, kickoffs, extra point/two point conversion attempts, non-plays, and plays that do not list a "posteam")

off_scr

The rate at which a series ended in either new 1st down or touchdown while the offense was on the field

off_scr_1st

The rate at which an offense earned a 1st down or scored a touchdown on 1st down

off_scr_2nd

The rate at which an offense earned a 1st down or scored a touchdown on 2nd down

off_scr_3rd

The rate at which an offense earned a 1st down or scored a touchdown on 3rd down

off_scr_4th

The rate at which an offense earned a 1st down or scored a touchdown on 4th down

off_1st

The rate of series that ended in a new 1st down while the offense was on the field (does not include offensive touchdown)

off_td

The rate of series that ended in an offensive touchdown while the offense was on the field

off_fg

The rate of series that ended in a field goal attempt while the offense was on the field

off_punt

The rate of series that ended in a punt while the offense was on the field

off_to

The rate of series that ended in a turnover (including on downs), in an opponent score, or at the end of half (or game) while the offense was on the field

def_n

The number of series the defense played (excludes QB kneel downs, kickoffs, extra point/two point conversion attempts, non-plays, and plays that do not list a "posteam")

def_scr

The rate at which a series ended in either new 1st down or touchdown while the defense was on the field

def_scr_1st

The rate at which a defense allowed a 1st down or touchdown on 1st down

def_scr_2nd

The rate at which a defense allowed a 1st down or touchdown on 2nd down

def_scr_3rd

The rate at which a defense allowed a 1st down or touchdown on 3rd down

def_scr_4th

The rate at which a defense allowed a 1st down or touchdown on 4th down

def_1st

The rate of series that ended in a new 1st down while the defense was on the field (does not include offensive touchdown)

def_td

The rate of series that ended in an offensive touchdown while the defense was on the field

def_fg

The rate of series that ended in a field goal attempt while the defense was on the field

def_punt

The rate of series that ended in a punt while the defense was on the field

def_to

The rate of series that ended in a turnover (including on downs), in an opponent score, or at the end of half (or game) while the defense was on the field

Examples

try({# to avoid CRAN test problems
  pbp <- nflfastR::load_pbp(2021)

  weekly <- calculate_series_conversion_rates(pbp, weekly = TRUE)
  dplyr::glimpse(weekly)

  overall <- calculate_series_conversion_rates(pbp, weekly = FALSE)
  dplyr::glimpse(overall)
})

Compute Division Standings and Conference Seeds from Play by Play

Description

This function calculates division standings as well as playoff seeds per conference based on either nflverse play-by-play data or nflverse schedule data.

Usage

calculate_standings(
  nflverse_object,
  tiebreaker_depth = 3,
  playoff_seeds = NULL
)

Arguments

nflverse_object

Data object of class nflverse_data. Either schedules as returned by fast_scraper_schedules() or nflreadr::load_schedules(). Or play-by-play data as returned by load_pbp(), build_nflfastR_pbp(), or fast_scraper().

tiebreaker_depth

A single value equal to 1, 2, or 3. The default is 3. The value controls the depth of tiebreakers that shall be applied. The deepest currently implemented tiebreaker is strength of schedule. The following values are valid:

tiebreaker_depth = 1

Break all ties with a coinflip. Fastest variant.

tiebreaker_depth = 2

Apply head-to-head and division win percentage tiebreakers. Random if still tied.

tiebreaker_depth = 3

Apply all tiebreakers through strength of schedule. Random if still tied.

playoff_seeds

Number of playoff teams per conference. If NULL (the default), the function will try to split nflverse_object into seasons prior 2020 (6 seeds) and 2020ff (7 seeds). If set to a numeric, it will be used for all seasons in nflverse_object!

Value

A tibble with NFL regular season standings

Examples

try({# to avoid CRAN test problems
  # load nflverse data both schedules and pbp
  scheds <- fast_scraper_schedules(2014)
  pbp <- load_pbp(c(2018, 2021))

  # calculate standings based on pbp
  calculate_standings(pbp)

  # calculate standings based on schedules
  calculate_standings(scheds)
})

Calculate NFL Stats

Description

Compute various NFL stats based off nflverse Play-by-Play data.

Usage

calculate_stats(
  seasons = nflreadr::most_recent_season(),
  summary_level = c("season", "week"),
  stat_type = c("player", "team"),
  season_type = c("REG", "POST", "REG+POST")
)

Arguments

seasons

A numeric vector of 4-digit years associated with given NFL seasons - defaults to latest season. If set to TRUE, returns all available data since 1999.

summary_level

Summarize stats by "season" or "week".

stat_type

Calculate "player" level stats or "team" level stats.

season_type

One of "REG", "POST", or "REG+POST". Filters data to regular season ("REG"), post season ("POST") or keeps all data. Only applied if summary_level == "season".

Value

A tibble of player/team stats summarized by season/week.

See Also

nfl_stats_variables for a description of all variables.

https://www.nflfastr.com/articles/stats_variables.html for a searchable table of the stats variable descriptions.

Examples

try({# to avoid CRAN test problems
stats <- calculate_stats(2023, "season", "player")
dplyr::glimpse(stats)
})

Compute win probability

Description

for provided plays. Returns the data with probabilities of winning the game. The following columns must be present: receive_h2_ko (1 if game is in 1st half and possession team will receive 2nd half kickoff, 0 otherwise), home_team, posteam, half_seconds_remaining, game_seconds_remaining, spread_line (how many points home team was favored by), down, ydstogo, yardline_100, posteam_timeouts_remaining, defteam_timeouts_remaining

Usage

calculate_win_probability(pbp_data)

Arguments

pbp_data

Play-by-play dataset to estimate win probability for.

Details

Computes win probability for provided plays. Returns the data with spread and non-spread-adjusted win probabilities. The following columns must be present:

  • receive_2h_ko (1 if game is in 1st half and possession team will receive 2nd half kickoff, 0 otherwise)

  • score_differential

  • home_team

  • posteam

  • half_seconds_remaining

  • game_seconds_remaining

  • spread_line (how many points home team was favored by)

  • down

  • ydstogo

  • yardline_100

  • posteam_timeouts_remaining

  • defteam_timeouts_remaining

Value

The original pbp_data with the following columns appended to it:

wp

win probability.

vegas_wp

win probability taking into account pre-game spread.

Examples

try({# to avoid CRAN test problems
library(dplyr)
data <- tibble::tibble(
"receive_2h_ko" = 0,
"home_team" = "SEA",
"posteam" = "SEA",
"score_differential" = 0,
"half_seconds_remaining" = 1800,
"game_seconds_remaining" = 3600,
"spread_line" = c(1, 3, 4, 7, 14),
"down" = 1,
"ydstogo" = 10,
"yardline_100" = 75,
"posteam_timeouts_remaining" = 3,
"defteam_timeouts_remaining" = 3
)

nflfastR::calculate_win_probability(data) %>%
  dplyr::select(spread_line, wp, vegas_wp)
})

Clean Play by Play Data

Description

Clean Play by Play Data

Usage

clean_pbp(pbp, ...)

Arguments

pbp

is a Data frame of play-by-play data scraped using fast_scraper().

...

Additional arguments passed to a message function (for internal use).

Details

Build columns that capture what happens on all plays, including penalties, using string extraction from play description. Loosely based on Ben's nflfastR guide (https://www.nflfastr.com/articles/beginners_guide.html) but updated to work with the RS data, which has a different player format in the play description; e.g. 24-M.Lynch instead of M.Lynch. The function also standardizes team abbreviations so that, for example, the Chargers are always represented by 'LAC' regardless of which year it was. Starting in 2022, play-by-play data was missing gsis player IDs of rookies. This functions tries to fix as many as possible.

Value

The input Data Frame of the parameter 'pbp' with the following columns added:

success

Binary indicator wheter epa > 0 in the given play.

passer

Name of the dropback player (scrambles included) including plays with penalties.

passer_jersey_number

Jersey number of the passer.

rusher

Name of the rusher (no scrambles) including plays with penalties.

rusher_jersey_number

Jersey number of the rusher.

receiver

Name of the receiver including plays with penalties.

receiver_jersey_number

Jersey number of the receiver.

pass

Binary indicator if the play was a pass play (sacks and scrambles included).

rush

Binary indicator if the play was a rushing play.

special

Binary indicator if the play was a special teams play.

first_down

Binary indicator if the play ended in a first down.

aborted_play

Binary indicator if the play description indicates "Aborted".

play

Binary indicator: 1 if the play was a 'normal' play (including penalties), 0 otherwise.

passer_id

ID of the player in the 'passer' column.

rusher_id

ID of the player in the 'rusher' column.

receiver_id

ID of the player in the 'receiver' column.

name

Name of the 'passer' if it is not 'NA', or name of the 'rusher' otherwise.

fantasy

Name of the rusher on rush plays or receiver on pass plays.

fantasy_id

ID of the rusher on rush plays or receiver on pass plays.

fantasy_player_name

Name of the rusher on rush plays or receiver on pass plays (from official stats).

fantasy_player_id

ID of the rusher on rush plays or receiver on pass plays (from official stats).

jersey_number

Jersey number of the player listed in the 'name' column.

id

ID of the player in the 'name' column.

out_of_bounds

= 1 if play description contains "ran ob", "pushed ob", or "sacked ob"; = 0 otherwise.

home_opening_kickoff

= 1 if the home team received the opening kickoff, 0 otherwise.

See Also

For information on parallel processing and progress updates please see nflfastR.


Decode the player IDs in nflfastR play-by-play data

Description

Takes all columns ending with 'player_id' as well as the variables 'passer_id', 'rusher_id', 'fantasy_id', 'receiver_id', and 'id' of an nflfastR play-by-play data set and decodes the player IDs to the commonly known GSIS ID format 00-00xxxxx.

The function uses by default the high efficient decode_ids of the package gsisdecoder. In the unlikely event that there is a problem with this function, an nflfastR internal decoder can be used with the option fast = FALSE.

The 2022 play by play data introduced new player IDs that can't be decoded with gsisdecoder. In that case, IDs are joined through nflreadr::load_players.

Usage

decode_player_ids(pbp, ..., fast = TRUE)

Arguments

pbp

is a Data frame of play-by-play data scraped using fast_scraper().

...

Additional arguments passed to a message function (for internal use).

fast

If TRUE the IDs will be decoded with the high efficient function decode_ids. If FALSE an nflfastR internal function will be used for decoding (it is generally not recommended to do this, unless there is a problem with decode_ids which can take several days to fix on CRAN.)

Value

The input data frame of the parameter pbp with decoded player IDs.

Examples

# Decode data frame consisting of some names and ids
decode_player_ids(data.frame(
  name = c("P.Mahomes", "B.Baldwin", "P.Mahomes", "S.Carl", "J.Jones"),
  id = c(
    "32013030-2d30-3033-3338-3733fa30c4fa",
    NA_character_,
    "00-0033873",
    NA_character_,
    "32013030-2d30-3032-3739-3434d4d3846d"
  )
))

Get NFL Play by Play Data

Description

Load and parse NFL play-by-play data and add all of the original nflfastR variables. As nflfastR now provides multiple functions which add information to the output of this function, it is recommended to use build_nflfastR_pbp instead.

Usage

fast_scraper(
  game_ids,
  dir = getOption("nflfastR.raw_directory", default = NULL),
  ...,
  in_builder = FALSE
)

Arguments

game_ids

Vector of character ids or a data frame including the variable game_id (see details for further information).

dir

Path to local directory (defaults to option "nflfastR.raw_directory") where nflfastR searches for raw game play-by-play data. See save_raw_pbp() for additional information.

...

Additional arguments passed to the scraping functions (for internal use)

in_builder

If TRUE, the final message will be suppressed (for usage inside of build_nflfastR_pbp).

Details

To load valid game_ids please use the package function fast_scraper_schedules (the function can directly handle the output of that function)

Value

Data frame where each individual row represents a single play for all passed game_ids containing the following detailed information (description partly extracted from nflscrapR):

play_id

Numeric play id that when used with game_id and drive provides the unique identifier for a single play.

game_id

Ten digit identifier for NFL game.

old_game_id

Legacy NFL game ID.

home_team

String abbreviation for the home team.

away_team

String abbreviation for the away team.

season_type

'REG' or 'POST' indicating if the game belongs to regular or post season.

week

Season week.

posteam

String abbreviation for the team with possession.

posteam_type

String indicating whether the posteam team is home or away.

defteam

String abbreviation for the team on defense.

side_of_field

String abbreviation for which team's side of the field the team with possession is currently on.

yardline_100

Numeric distance in the number of yards from the opponent's endzone for the posteam.

game_date

Date of the game.

quarter_seconds_remaining

Numeric seconds remaining in the quarter.

half_seconds_remaining

Numeric seconds remaining in the half.

game_seconds_remaining

Numeric seconds remaining in the game.

game_half

String indicating which half the play is in, either Half1, Half2, or Overtime.

quarter_end

Binary indicator for whether or not the row of the data is marking the end of a quarter.

drive

Numeric drive number in the game.

sp

Binary indicator for whether or not a score occurred on the play.

qtr

Quarter of the game (5 is overtime).

down

The down for the given play.

goal_to_go

Binary indicator for whether or not the posteam is in a goal down situation.

time

Time at start of play provided in string format as minutes:seconds remaining in the quarter.

yrdln

String indicating the current field position for a given play.

ydstogo

Numeric yards in distance from either the first down marker or the endzone in goal down situations.

ydsnet

Numeric value for total yards gained on the given drive.

desc

Detailed string description for the given play.

play_type

String indicating the type of play: pass (includes sacks), run (includes scrambles), punt, field_goal, kickoff, extra_point, qb_kneel, qb_spike, no_play (timeouts and penalties), and missing for rows indicating end of play.

yards_gained

Numeric yards gained (or lost) by the possessing team, excluding yards gained via fumble recoveries and laterals.

shotgun

Binary indicator for whether or not the play was in shotgun formation.

no_huddle

Binary indicator for whether or not the play was in no_huddle formation.

qb_dropback

Binary indicator for whether or not the QB dropped back on the play (pass attempt, sack, or scrambled).

qb_kneel

Binary indicator for whether or not the QB took a knee.

qb_spike

Binary indicator for whether or not the QB spiked the ball.

qb_scramble

Binary indicator for whether or not the QB scrambled.

pass_length

String indicator for pass length: short or deep.

pass_location

String indicator for pass location: left, middle, or right.

air_yards

Numeric value for distance in yards perpendicular to the line of scrimmage at where the targeted receiver either caught or didn't catch the ball.

yards_after_catch

Numeric value for distance in yards perpendicular to the yard line where the receiver made the reception to where the play ended.

run_location

String indicator for location of run: left, middle, or right.

run_gap

String indicator for line gap of run: end, guard, or tackle

field_goal_result

String indicator for result of field goal attempt: made, missed, or blocked.

kick_distance

Numeric distance in yards for kickoffs, field goals, and punts.

extra_point_result

String indicator for the result of the extra point attempt: good, failed, blocked, safety (touchback in defensive endzone is 1 point apparently), or aborted.

two_point_conv_result

String indicator for result of two point conversion attempt: success, failure, safety (touchback in defensive endzone is 1 point apparently), or return.

home_timeouts_remaining

Numeric timeouts remaining in the half for the home team.

away_timeouts_remaining

Numeric timeouts remaining in the half for the away team.

timeout

Binary indicator for whether or not a timeout was called by either team.

timeout_team

String abbreviation for which team called the timeout.

td_team

String abbreviation for which team scored the touchdown.

td_player_name

String name of the player who scored a touchdown.

td_player_id

Unique identifier of the player who scored a touchdown.

posteam_timeouts_remaining

Number of timeouts remaining for the possession team.

defteam_timeouts_remaining

Number of timeouts remaining for the team on defense.

total_home_score

Score for the home team at the end of the play.

total_away_score

Score for the away team at the end of the play.

posteam_score

Score the posteam at the start of the play.

defteam_score

Score the defteam at the start of the play.

score_differential

Score differential between the posteam and defteam at the start of the play.

posteam_score_post

Score for the posteam at the end of the play.

defteam_score_post

Score for the defteam at the end of the play.

score_differential_post

Score differential between the posteam and defteam at the end of the play.

no_score_prob

Predicted probability of no score occurring for the rest of the half based on the expected points model.

opp_fg_prob

Predicted probability of the defteam scoring a FG next.

opp_safety_prob

Predicted probability of the defteam scoring a safety next.

opp_td_prob

Predicted probability of the defteam scoring a TD next.

fg_prob

Predicted probability of the posteam scoring a FG next.

safety_prob

Predicted probability of the posteam scoring a safety next.

td_prob

Predicted probability of the posteam scoring a TD next.

extra_point_prob

Predicted probability of the posteam scoring an extra point.

two_point_conversion_prob

Predicted probability of the posteam scoring the two point conversion.

ep

Using the scoring event probabilities, the estimated expected points with respect to the possession team for the given play.

epa

Expected points added (EPA) by the posteam for the given play.

total_home_epa

Cumulative total EPA for the home team in the game so far.

total_away_epa

Cumulative total EPA for the away team in the game so far.

total_home_rush_epa

Cumulative total rushing EPA for the home team in the game so far.

total_away_rush_epa

Cumulative total rushing EPA for the away team in the game so far.

total_home_pass_epa

Cumulative total passing EPA for the home team in the game so far.

total_away_pass_epa

Cumulative total passing EPA for the away team in the game so far.

air_epa

EPA from the air yards alone. For completions this represents the actual value provided through the air. For incompletions this represents the hypothetical value that could've been added through the air if the pass was completed.

yac_epa

EPA from the yards after catch alone. For completions this represents the actual value provided after the catch. For incompletions this represents the difference between the hypothetical air_epa and the play's raw observed EPA (how much the incomplete pass cost the posteam).

comp_air_epa

EPA from the air yards alone only for completions.

comp_yac_epa

EPA from the yards after catch alone only for completions.

total_home_comp_air_epa

Cumulative total completions air EPA for the home team in the game so far.

total_away_comp_air_epa

Cumulative total completions air EPA for the away team in the game so far.

total_home_comp_yac_epa

Cumulative total completions yac EPA for the home team in the game so far.

total_away_comp_yac_epa

Cumulative total completions yac EPA for the away team in the game so far.

total_home_raw_air_epa

Cumulative total raw air EPA for the home team in the game so far.

total_away_raw_air_epa

Cumulative total raw air EPA for the away team in the game so far.

total_home_raw_yac_epa

Cumulative total raw yac EPA for the home team in the game so far.

total_away_raw_yac_epa

Cumulative total raw yac EPA for the away team in the game so far.

wp

Estimated win probabiity for the posteam given the current situation at the start of the given play.

def_wp

Estimated win probability for the defteam.

home_wp

Estimated win probability for the home team.

away_wp

Estimated win probability for the away team.

wpa

Win probability added (WPA) for the posteam.

vegas_wpa

Win probability added (WPA) for the posteam: spread_adjusted model.

vegas_home_wpa

Win probability added (WPA) for the home team: spread_adjusted model.

home_wp_post

Estimated win probability for the home team at the end of the play.

away_wp_post

Estimated win probability for the away team at the end of the play.

vegas_wp

Estimated win probabiity for the posteam given the current situation at the start of the given play, incorporating pre-game Vegas line.

vegas_home_wp

Estimated win probability for the home team incorporating pre-game Vegas line.

total_home_rush_wpa

Cumulative total rushing WPA for the home team in the game so far.

total_away_rush_wpa

Cumulative total rushing WPA for the away team in the game so far.

total_home_pass_wpa

Cumulative total passing WPA for the home team in the game so far.

total_away_pass_wpa

Cumulative total passing WPA for the away team in the game so far.

air_wpa

WPA through the air (same logic as air_epa).

yac_wpa

WPA from yards after the catch (same logic as yac_epa).

comp_air_wpa

The air_wpa for completions only.

comp_yac_wpa

The yac_wpa for completions only.

total_home_comp_air_wpa

Cumulative total completions air WPA for the home team in the game so far.

total_away_comp_air_wpa

Cumulative total completions air WPA for the away team in the game so far.

total_home_comp_yac_wpa

Cumulative total completions yac WPA for the home team in the game so far.

total_away_comp_yac_wpa

Cumulative total completions yac WPA for the away team in the game so far.

total_home_raw_air_wpa

Cumulative total raw air WPA for the home team in the game so far.

total_away_raw_air_wpa

Cumulative total raw air WPA for the away team in the game so far.

total_home_raw_yac_wpa

Cumulative total raw yac WPA for the home team in the game so far.

total_away_raw_yac_wpa

Cumulative total raw yac WPA for the away team in the game so far.

punt_blocked

Binary indicator for if the punt was blocked.

first_down_rush

Binary indicator for if a running play converted the first down.

first_down_pass

Binary indicator for if a passing play converted the first down.

first_down_penalty

Binary indicator for if a penalty converted the first down.

third_down_converted

Binary indicator for if the first down was converted on third down.

third_down_failed

Binary indicator for if the posteam failed to convert first down on third down.

fourth_down_converted

Binary indicator for if the first down was converted on fourth down.

fourth_down_failed

Binary indicator for if the posteam failed to convert first down on fourth down.

incomplete_pass

Binary indicator for if the pass was incomplete.

touchback

Binary indicator for if a touchback occurred on the play.

interception

Binary indicator for if the pass was intercepted.

punt_inside_twenty

Binary indicator for if the punt ended inside the twenty yard line.

punt_in_endzone

Binary indicator for if the punt was in the endzone.

punt_out_of_bounds

Binary indicator for if the punt went out of bounds.

punt_downed

Binary indicator for if the punt was downed.

punt_fair_catch

Binary indicator for if the punt was caught with a fair catch.

kickoff_inside_twenty

Binary indicator for if the kickoff ended inside the twenty yard line.

kickoff_in_endzone

Binary indicator for if the kickoff was in the endzone.

kickoff_out_of_bounds

Binary indicator for if the kickoff went out of bounds.

kickoff_downed

Binary indicator for if the kickoff was downed.

kickoff_fair_catch

Binary indicator for if the kickoff was caught with a fair catch.

fumble_forced

Binary indicator for if the fumble was forced.

fumble_not_forced

Binary indicator for if the fumble was not forced.

fumble_out_of_bounds

Binary indicator for if the fumble went out of bounds.

solo_tackle

Binary indicator if the play had a solo tackle (could be multiple due to fumbles).

safety

Binary indicator for whether or not a safety occurred.

penalty

Binary indicator for whether or not a penalty occurred.

tackled_for_loss

Binary indicator for whether or not a tackle for loss on a run play occurred.

fumble_lost

Binary indicator for if the fumble was lost.

own_kickoff_recovery

Binary indicator for if the kicking team recovered the kickoff.

own_kickoff_recovery_td

Binary indicator for if the kicking team recovered the kickoff and scored a TD.

qb_hit

Binary indicator if the QB was hit on the play.

rush_attempt

Binary indicator for if the play was a run.

pass_attempt

Binary indicator for if the play was a pass attempt (includes sacks).

sack

Binary indicator for if the play ended in a sack.

touchdown

Binary indicator for if the play resulted in a TD.

pass_touchdown

Binary indicator for if the play resulted in a passing TD.

rush_touchdown

Binary indicator for if the play resulted in a rushing TD.

return_touchdown

Binary indicator for if the play resulted in a return TD.

extra_point_attempt

Binary indicator for extra point attempt.

two_point_attempt

Binary indicator for two point conversion attempt.

field_goal_attempt

Binary indicator for field goal attempt.

kickoff_attempt

Binary indicator for kickoff.

punt_attempt

Binary indicator for punts.

fumble

Binary indicator for if a fumble occurred.

complete_pass

Binary indicator for if the pass was completed.

assist_tackle

Binary indicator for if an assist tackle occurred.

lateral_reception

Binary indicator for if a lateral occurred on the reception.

lateral_rush

Binary indicator for if a lateral occurred on a run.

lateral_return

Binary indicator for if a lateral occurred on a return.

lateral_recovery

Binary indicator for if a lateral occurred on a fumble recovery.

passer_player_id

Unique identifier for the player that attempted the pass.

passer_player_name

String name for the player that attempted the pass.

passing_yards

Numeric yards by the passer_player_name, including yards gained in pass plays with laterals. This should equal official passing statistics.

receiver_player_id

Unique identifier for the receiver that was targeted on the pass.

receiver_player_name

String name for the targeted receiver.

receiving_yards

Numeric yards by the receiver_player_name, excluding yards gained in pass plays with laterals. This should equal official receiving statistics but could miss yards gained in pass plays with laterals. Please see the description of lateral_receiver_player_name for further information.

rusher_player_id

Unique identifier for the player that attempted the run.

rusher_player_name

String name for the player that attempted the run.

rushing_yards

Numeric yards by the rusher_player_name, excluding yards gained in rush plays with laterals. This should equal official rushing statistics but could miss yards gained in rush plays with laterals. Please see the description of lateral_rusher_player_name for further information.

lateral_receiver_player_id

Unique identifier for the player that received the last(!) lateral on a pass play.

lateral_receiver_player_name

String name for the player that received the last(!) lateral on a pass play. If there were multiple laterals in the same play, this will only be the last player who received a lateral. Please see https://github.com/mrcaseb/nfl-data/tree/master/data/lateral_yards for a list of plays where multiple players recorded lateral receiving yards.

lateral_receiving_yards

Numeric yards by the lateral_receiver_player_name in pass plays with laterals. Please see the description of lateral_receiver_player_name for further information.

lateral_rusher_player_id

Unique identifier for the player that received the last(!) lateral on a run play.

lateral_rusher_player_name

String name for the player that received the last(!) lateral on a run play. If there were multiple laterals in the same play, this will only be the last player who received a lateral. Please see https://github.com/mrcaseb/nfl-data/tree/master/data/lateral_yards for a list of plays where multiple players recorded lateral rushing yards.

lateral_rushing_yards

Numeric yards by the lateral_rusher_player_name in run plays with laterals. Please see the description of lateral_rusher_player_name for further information.

lateral_sack_player_id

Unique identifier for the player that received the lateral on a sack.

lateral_sack_player_name

String name for the player that received the lateral on a sack.

interception_player_id

Unique identifier for the player that intercepted the pass.

interception_player_name

String name for the player that intercepted the pass.

lateral_interception_player_id

Unique indentifier for the player that received the lateral on an interception.

lateral_interception_player_name

String name for the player that received the lateral on an interception.

punt_returner_player_id

Unique identifier for the punt returner.

punt_returner_player_name

String name for the punt returner.

lateral_punt_returner_player_id

Unique identifier for the player that received the lateral on a punt return.

lateral_punt_returner_player_name

String name for the player that received the lateral on a punt return.

kickoff_returner_player_name

String name for the kickoff returner.

kickoff_returner_player_id

Unique identifier for the kickoff returner.

lateral_kickoff_returner_player_id

Unique identifier for the player that received the lateral on a kickoff return.

lateral_kickoff_returner_player_name

String name for the player that received the lateral on a kickoff return.

punter_player_id

Unique identifier for the punter.

punter_player_name

String name for the punter.

kicker_player_name

String name for the kicker on FG or kickoff.

kicker_player_id

Unique identifier for the kicker on FG or kickoff.

own_kickoff_recovery_player_id

Unique identifier for the player that recovered their own kickoff.

own_kickoff_recovery_player_name

String name for the player that recovered their own kickoff.

blocked_player_id

Unique identifier for the player that blocked the punt or FG.

blocked_player_name

String name for the player that blocked the punt or FG.

tackle_for_loss_1_player_id

Unique identifier for one of the potential players with the tackle for loss.

tackle_for_loss_1_player_name

String name for one of the potential players with the tackle for loss.

tackle_for_loss_2_player_id

Unique identifier for one of the potential players with the tackle for loss.

tackle_for_loss_2_player_name

String name for one of the potential players with the tackle for loss.

qb_hit_1_player_id

Unique identifier for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see sack_player or ⁠half_sack_*_player⁠.

qb_hit_1_player_name

String name for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see sack_player or ⁠half_sack_*_player⁠.

qb_hit_2_player_id

Unique identifier for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see sack_player or ⁠half_sack_*_player⁠.

qb_hit_2_player_name

String name for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see sack_player or ⁠half_sack_*_player⁠.

forced_fumble_player_1_team

Team of one of the players with a forced fumble.

forced_fumble_player_1_player_id

Unique identifier of one of the players with a forced fumble.

forced_fumble_player_1_player_name

String name of one of the players with a forced fumble.

forced_fumble_player_2_team

Team of one of the players with a forced fumble.

forced_fumble_player_2_player_id

Unique identifier of one of the players with a forced fumble.

forced_fumble_player_2_player_name

String name of one of the players with a forced fumble.

solo_tackle_1_team

Team of one of the players with a solo tackle.

solo_tackle_2_team

Team of one of the players with a solo tackle.

solo_tackle_1_player_id

Unique identifier of one of the players with a solo tackle.

solo_tackle_2_player_id

Unique identifier of one of the players with a solo tackle.

solo_tackle_1_player_name

String name of one of the players with a solo tackle.

solo_tackle_2_player_name

String name of one of the players with a solo tackle.

assist_tackle_1_player_id

Unique identifier of one of the players with a tackle assist.

assist_tackle_1_player_name

String name of one of the players with a tackle assist.

assist_tackle_1_team

Team of one of the players with a tackle assist.

assist_tackle_2_player_id

Unique identifier of one of the players with a tackle assist.

assist_tackle_2_player_name

String name of one of the players with a tackle assist.

assist_tackle_2_team

Team of one of the players with a tackle assist.

assist_tackle_3_player_id

Unique identifier of one of the players with a tackle assist.

assist_tackle_3_player_name

String name of one of the players with a tackle assist.

assist_tackle_3_team

Team of one of the players with a tackle assist.

assist_tackle_4_player_id

Unique identifier of one of the players with a tackle assist.

assist_tackle_4_player_name

String name of one of the players with a tackle assist.

assist_tackle_4_team

Team of one of the players with a tackle assist.

tackle_with_assist

Binary indicator for if there has been a tackle with assist.

tackle_with_assist_1_player_id

Unique identifier of one of the players with a tackle with assist.

tackle_with_assist_1_player_name

String name of one of the players with a tackle with assist.

tackle_with_assist_1_team

Team of one of the players with a tackle with assist.

tackle_with_assist_2_player_id

Unique identifier of one of the players with a tackle with assist.

tackle_with_assist_2_player_name

String name of one of the players with a tackle with assist.

tackle_with_assist_2_team

Team of one of the players with a tackle with assist.

pass_defense_1_player_id

Unique identifier of one of the players with a pass defense.

pass_defense_1_player_name

String name of one of the players with a pass defense.

pass_defense_2_player_id

Unique identifier of one of the players with a pass defense.

pass_defense_2_player_name

String name of one of the players with a pass defense.

fumbled_1_team

Team of one of the first player with a fumble.

fumbled_1_player_id

Unique identifier of the first player who fumbled on the play.

fumbled_1_player_name

String name of one of the first player who fumbled on the play.

fumbled_2_player_id

Unique identifier of the second player who fumbled on the play.

fumbled_2_player_name

String name of one of the second player who fumbled on the play.

fumbled_2_team

Team of one of the second player with a fumble.

fumble_recovery_1_team

Team of one of the players with a fumble recovery.

fumble_recovery_1_yards

Yards gained by one of the players with a fumble recovery.

fumble_recovery_1_player_id

Unique identifier of one of the players with a fumble recovery.

fumble_recovery_1_player_name

String name of one of the players with a fumble recovery.

fumble_recovery_2_team

Team of one of the players with a fumble recovery.

fumble_recovery_2_yards

Yards gained by one of the players with a fumble recovery.

fumble_recovery_2_player_id

Unique identifier of one of the players with a fumble recovery.

fumble_recovery_2_player_name

String name of one of the players with a fumble recovery.

sack_player_id

Unique identifier of the player who recorded a solo sack.

sack_player_name

String name of the player who recorded a solo sack.

half_sack_1_player_id

Unique identifier of the first player who recorded half a sack.

half_sack_1_player_name

String name of the first player who recorded half a sack.

half_sack_2_player_id

Unique identifier of the second player who recorded half a sack.

half_sack_2_player_name

String name of the second player who recorded half a sack.

return_team

String abbreviation of the return team.

return_yards

Yards gained by the return team.

penalty_team

String abbreviation of the team with the penalty.

penalty_player_id

Unique identifier for the player with the penalty.

penalty_player_name

String name for the player with the penalty.

penalty_yards

Yards gained (or lost) by the posteam from the penalty.

replay_or_challenge

Binary indicator for whether or not a replay or challenge.

replay_or_challenge_result

String indicating the result of the replay or challenge.

penalty_type

String indicating the penalty type of the first penalty in the given play. Will be NA if desc is missing the type.

defensive_two_point_attempt

Binary indicator whether or not the defense was able to have an attempt on a two point conversion, this results following a turnover.

defensive_two_point_conv

Binary indicator whether or not the defense successfully scored on the two point conversion.

defensive_extra_point_attempt

Binary indicator whether or not the defense was able to have an attempt on an extra point attempt, this results following a blocked attempt that the defense recovers the ball.

defensive_extra_point_conv

Binary indicator whether or not the defense successfully scored on an extra point attempt.

safety_player_name

String name for the player who scored a safety.

safety_player_id

Unique identifier for the player who scored a safety.

season

4 digit number indicating to which season the game belongs to.

cp

Numeric value indicating the probability for a complete pass based on comparable game situations.

cpoe

For a single pass play this is 1 - cp when the pass was completed or 0 - cp when the pass was incomplete. Analyzed for a whole game or season an indicator for the passer how much over or under expectation his completion percentage was.

series

Starts at 1, each new first down increments, numbers shared across both teams NA: kickoffs, extra point/two point conversion attempts, non-plays, no posteam

series_success

1: scored touchdown, gained enough yards for first down.

series_result

Possible values: First down, Touchdown, Opp touchdown, Field goal, Missed field goal, Safety, Turnover, Punt, Turnover on downs, QB kneel, End of half

start_time

Kickoff time in eastern time zone.

order_sequence

Column provided by NFL to fix out-of-order plays. Available 2011 and beyond with source "nfl".

time_of_day

Time of day of play in UTC "HH:MM:SS" format. Available 2011 and beyond with source "nfl".

stadium

Game site name.

weather

String describing the weather including temperature, humidity and wind (direction and speed). Doesn't change during the game!

nfl_api_id

UUID of the game in the new NFL API.

play_clock

Time on the playclock when the ball was snapped.

play_deleted

Binary indicator for deleted plays.

play_type_nfl

Play type as listed in the NFL source. Slightly different to the regular play_type variable.

special_teams_play

Binary indicator for whether play is special teams play from NFL source. Available 2011 and beyond with source "nfl".

st_play_type

Type of special teams play from NFL source. Available 2011 and beyond with source "nfl".

end_clock_time

Game time at the end of a given play.

end_yard_line

String indicating the yardline at the end of the given play consisting of team half and yard line number.

drive_real_start_time

Local day time when the drive started (currently not used by the NFL and therefore mostly 'NA').

drive_play_count

Numeric value of how many regular plays happened in a given drive.

drive_time_of_possession

Time of possession in a given drive.

drive_first_downs

Number of forst downs in a given drive.

drive_inside20

Binary indicator if the offense was able to get inside the opponents 20 yard line.

drive_ended_with_score

Binary indicator the drive ended with a score.

drive_quarter_start

Numeric value indicating in which quarter the given drive has started.

drive_quarter_end

Numeric value indicating in which quarter the given drive has ended.

drive_yards_penalized

Numeric value of how many yards the offense gained or lost through penalties in the given drive.

drive_start_transition

String indicating how the offense got the ball.

drive_end_transition

String indicating how the offense lost the ball.

drive_game_clock_start

Game time at the beginning of a given drive.

drive_game_clock_end

Game time at the end of a given drive.

drive_start_yard_line

String indicating where a given drive started consisting of team half and yard line number.

drive_end_yard_line

String indicating where a given drive ended consisting of team half and yard line number.

drive_play_id_started

Play_id of the first play in the given drive.

drive_play_id_ended

Play_id of the last play in the given drive.

fixed_drive

Manually created drive number in a game.

fixed_drive_result

Manually created drive result.

away_score

Total points scored by the away team.

home_score

Total points scored by the home team.

location

Either 'Home' o 'Neutral' indicating if the home team played at home or at a neutral site.

result

Equals home_score - away_score and means the game outcome from the perspective of the home team.

total

Equals home_score + away_score and means the total points scored in the given game.

spread_line

The closing spread line for the game. A positive number means the home team was favored by that many points, a negative number means the away team was favored by that many points. (Source: Pro-Football-Reference)

total_line

The closing total line for the game. (Source: Pro-Football-Reference)

div_game

Binary indicator for if the given game was a division game.

roof

One of 'dome', 'outdoors', 'closed', 'open' indicating indicating the roof status of the stadium the game was played in. (Source: Pro-Football-Reference)

surface

What type of ground the game was played on. (Source: Pro-Football-Reference)

temp

The temperature at the stadium only for 'roof' = 'outdoors' or 'open'.(Source: Pro-Football-Reference)

wind

The speed of the wind in miles/hour only for 'roof' = 'outdoors' or 'open'. (Source: Pro-Football-Reference)

home_coach

First and last name of the home team coach. (Source: Pro-Football-Reference)

away_coach

First and last name of the away team coach. (Source: Pro-Football-Reference)

stadium_id

ID of the stadium the game was played in. (Source: Pro-Football-Reference)

game_stadium

Name of the stadium the game was played in. (Source: Pro-Football-Reference)

See Also

For information on parallel processing and progress updates please see nflfastR.

build_nflfastR_pbp(), save_raw_pbp()

Examples

# Get pbp data for two games
try({# to avoid CRAN test problems
fast_scraper(c("2019_01_GB_CHI", "2013_21_SEA_DEN"))
})


# It is also possible to directly use the
# output of `fast_scraper_schedules` as input
try({# to avoid CRAN test problems
library(dplyr, warn.conflicts = FALSE)
fast_scraper_schedules(2020) %>%
  slice_tail(n = 3) %>%
  fast_scraper()
})

Load Team Rosters for Multiple Seasons

Description

Load Rosters

Usage

fast_scraper_roster(...)

Arguments

...

Arguments passed on to nflreadr::load_rosters

seasons

a numeric vector of seasons to return, defaults to returning this year's data if it is March or later. If set to TRUE, will return all available data. Data available back to 1920.

file_type

One of c("rds", "qs", "csv", "parquet"). Can also be set globally with options(nflreadr.prefer)

Details

See nflreadr::load_rosters for details.

Value

A tibble of season-level roster data.

See Also

For information on parallel processing and progress updates please see nflfastR.

Examples

# Roster of the 2019 and 2020 seasons
try({# to avoid CRAN test problems
fast_scraper_roster(2019:2020)
})

Load NFL Season Schedules

Description

This returns game/schedule information as maintained by Lee Sharpe.

Usage

fast_scraper_schedules(...)

Arguments

...

Arguments passed on to nflreadr::load_schedules

seasons

a numeric vector of seasons to return, default TRUE returns all available data.

Details

See nflreadr::load_schedules for details.

Value

A tibble of game information for past and/or future games.

See Also

For information on parallel processing and progress updates please see nflfastR.

Examples

# Get schedules for the whole 2015 - 2018 seasons
try({# to avoid CRAN test problems
fast_scraper_schedules(2015:2018)
})

nflfastR Field Descriptions

Description

nflfastR Field Descriptions

Usage

field_descriptions

Format

A data frame including names and descriptions of all variables in an nflfastR dataset.

See Also

The searchable table on the nflfastR website

Examples

field_descriptions

Load Play By Play

Description

Loads play by play seasons from the nflverse-data repository

Usage

load_pbp(...)

Arguments

...

Arguments passed on to nflreadr::load_pbp

seasons

A numeric vector of 4-digit years associated with given NFL seasons - defaults to latest season. If set to TRUE, returns all available data since 1999.

file_type

One of c("rds", "qs", "csv", "parquet"). Can also be set globally with options(nflreadr.prefer)

Value

The complete nflfastR dataset as returned by nflfastR::build_nflfastR_pbp() (see below) for all given seasons

See Also

https://nflreadr.nflverse.com/articles/dictionary_pbp.html for a web version of the data dictionary

dictionary_pbp for the data dictionary bundled as a package dataframe

https://www.nflfastr.com/reference/build_nflfastR_pbp.html for the nflfastR function nflfastR::build_nflfastR_pbp()

Issues with this data should be filed here: https://github.com/nflverse/nflverse-pbp

Examples

try({# to avoid CRAN test problems
pbp <- load_pbp(2019:2020)
dplyr::glimpse(pbp)
})

Load Player Level Weekly Stats

Description

Load Player Level Weekly Stats

Usage

load_player_stats(...)

Arguments

...

Arguments passed on to nflreadr::load_player_stats

seasons

a numeric vector of seasons to return, defaults to most recent season. If set to TRUE, returns all available data.

stat_type

one of "offense", "defense", or "kicking"

file_type

One of c("rds", "qs", "csv", "parquet"). Can also be set globally with options(nflreadr.prefer)

Value

A tibble of week-level player statistics that aims to match NFL official box scores.

See Also

The function calculate_player_stats() and the corresponding examples on the nflfastR website

Examples

try({# to avoid CRAN test problems
stats <- load_player_stats()
dplyr::glimpse(stats)
})

Compute Missing Raw PBP Data on Local Filesystem

Description

Uses nflreadr::load_schedules() to load game IDs of finished games and compares these IDs to all files saved under dir. This function is intended to serve as input for save_raw_pbp().

Usage

missing_raw_pbp(
  dir = getOption("nflfastR.raw_directory", default = NULL),
  seasons = TRUE,
  verbose = TRUE
)

Arguments

dir

Path to local directory (defaults to option "nflfastR.raw_directory"). nflfastR will download the raw game files split by season into one sub directory per season.

seasons

a numeric vector of seasons to return, default TRUE returns all available data.

verbose

If TRUE, will print number of missing game files as well as oldest and most recent missing ID to console.

Value

A character vector of missing game IDs. If no files are missing, returns NULL invisibly.

See Also

save_raw_pbp()

Examples

try(
missing <- missing_raw_pbp(tempdir())
)

NFL Stats Variables

Description

NFL Stats Variables

Usage

nfl_stats_variables

Format

A data frame explaining all variables returned by the function calculate_stats().

Examples

nfl_stats_variables

Get a Situation Report on System, nflverse Package Versions and Dependencies

Description

This function gives a quick overview of the versions of R and the operating system as well as the versions of nflverse packages, options, and their dependencies. It's primarily designed to help you get a quick idea of what's going on when you're helping someone else debug a problem.

Usage

report(...)

Arguments

...

Arguments passed on to nflreadr::nflverse_sitrep

pkg

a character vector naming installed packages, or NULL (the default) meaning all nflverse packages. The function checks internally if all packages are installed and informs if that is not the case.

recursive

a logical indicating whether dependencies of pkg and their dependencies (and so on) should be included. Can also be a character vector listing the types of dependencies, a subset of c("Depends", "Imports", "LinkingTo", "Suggests", "Enhances"). Character string "all" is shorthand for that vector, character string "most" for the same vector without "Enhances", character string "strong" (default) for the first three elements of that vector.

redact_path

a logical indicating whether options that contain "path" in the name should be redacted, default = TRUE

Details

See nflreadr::nflverse_sitrep for details.

Examples

report(recursive = FALSE)
nflverse_sitrep(pkg = "nflreadr", recursive = TRUE)

Download Raw PBP Data to Local Filesystem

Description

The functions build_nflfastR_pbp() and fast_scraper() support loading raw pbp data from local file systems instead of Github servers. This function is intended to help setting this up. It loads raw pbp data and saves it in the given directory split by season in subdirectories.

Usage

save_raw_pbp(
  game_ids,
  dir = getOption("nflfastR.raw_directory", default = NULL)
)

Arguments

game_ids

A vector of nflverse game IDs.

dir

Path to local directory (defaults to option "nflfastR.raw_directory"). nflfastR will download the raw game files split by season into one sub directory per season.

Value

The function returns a data frame with one row for each downloaded file and the following columns:

  • success if the HTTP request was successfully performed, regardless of the response status code. This is FALSE in case of a network error, or in case you tried to resume from a server that did not support this. A value of NA means the download was interrupted while in progress.

  • status_code the HTTP status code from the request. A successful download is usually 200 for full requests or 206 for resumed requests. Anything else could indicate that the downloaded file contains an error page instead of the requested content.

  • resumefrom the file size before the request, in case a download was resumed.

  • url final url (after redirects) of the request.

  • destfile downloaded file on disk.

  • error if success == FALSE this column contains an error message.

  • type the Content-Type response header value.

  • modified the Last-Modified response header value.

  • time total elapsed download time for this file in seconds.

  • headers vector with http response headers for the request.

See Also

build_nflfastR_pbp(), missing_raw_pbp()

Examples

# CREATE LOCAL TEMP DIRECTORY
local_dir <- tempdir()

# LOAD AND SAVE A GAME TO TEMP DIRECTORY
save_raw_pbp("2021_20_BUF_KC", dir = local_dir)

# REMOVE THE DIRECTORY
unlink(file.path(local_dir, 2021))

NFL Stat IDs and their Meanings

Description

NFL Stat IDs and their Meanings

Usage

stat_ids

Format

A data frame including NFL stat IDs, names and descriptions used in an nflfastR dataset.

Source

http://www.nflgsis.com/gsis/Documentation/Partners/StatIDs.html

Examples

stat_ids

NFL Team names, colors and logo urls.

Description

NFL Team names, colors and logo urls.

Usage

teams_colors_logos

Format

A data frame with 36 rows and 10 variables containing NFL team level information, including franchises in multiple cities:

team_abbr

Team abbreviation

team_name

Complete Team name

team_id

Team id used in the roster function

team_nick

Nickname

team_conf

Conference

team_division

Division

team_color

Primary color

team_color2

Secondary color

team_color3

Tertiary color

team_color4

Quaternary color

team_logo_wikipedia

Url to Team logo on wikipedia

team_logo_espn

Url to higher quality logo on espn

team_wordmark

Url to team wordmarks

team_conference_logo

Url to AFC and NFC logos

team_league_logo

Url to NFL logo

The primary and secondary colors have been taken from nfl.com with some modifications for better team distinction and most recent team color themes. The tertiary and quaternary colors are taken from Lee Sharpe's teamcolors.csv who has taken them from the teamcolors package created by Ben Baumer and Gregory Matthews. The Wikipeadia logo urls are taken from Lee Sharpe's logos.csv Team wordmarks from nfl.com

Examples

teams_colors_logos

Update or Create a nflfastR Play-by-Play Database

Description

update_db updates or creates a database with nflfastR play by play data of all completed games since 1999.

Usage

update_db(
  dbdir = getOption("nflfastR.dbdirectory", default = "."),
  dbname = "pbp_db",
  tblname = "nflfastR_pbp",
  force_rebuild = FALSE,
  db_connection = NULL
)

Arguments

dbdir

Directory in which the database is or shall be located. Can also be set globally with options(nflfastR.dbdirectory)

dbname

File name of an existing or desired SQLite database within dbdir

tblname

The name of the play by play data table within the database

force_rebuild

Hybrid parameter (logical or numeric) to rebuild parts of or the complete play by play data table within the database (please see details for further information)

db_connection

A DBIConnection object, as returned by DBI::dbConnect() (please see details for further information)

Details

This function creates and updates a data table with the name tblname within a SQLite database (other drivers via db_connection) located in dbdir and named dbname. The data table combines all play by play data for every available game back to the 1999 season and adds the most recent completed games as soon as they are available for nflfastR.

The argument force_rebuild is of hybrid type. It can rebuild the play by play data table either for the whole nflfastR era (with force_rebuild = TRUE) or just for specified seasons (e.g. force_rebuild = c(2019, 2020)). Please note the following behavior:

  • force_rebuild = TRUE: The data table with the name tblname will be removed completely and rebuilt from scratch. This is helpful when new columns are added during the Off-Season.

  • force_rebuild = c(2019, 2020): The data table with the name tblname will be preserved and only rows from the 2019 and 2020 seasons will be deleted and re-added. This is intended to be used for ongoing seasons because the NFL fixes bugs in the underlying data during the week and we recommend rebuilding the current season every Thursday during the season.

The parameter db_connection is intended for advanced users who want to use other DBI drivers, such as MariaDB, Postgres or odbc. Please note that the arguments dbdir and dbname are dropped in case a db_connection is provided but the argument tblname will still be used to write the data table into the database.